《C++面向对象程式设计第6版影印版》是2008年清华大学出版社出版的图书,作者是萨维厅。本书主要讲述了C++面向对象的一些程式设计方法。
基本介绍
- 书名C++面向对象程式设计第6版影印版
- 作者(美)萨维厅(Savitch.W.)
- 译者佟俐鹃
- ISBN9787302167136
- 页数499
- 出版社清华大学出版社
- 出版时间2008年03月
- 重约0.680KG
内容提要
本书由着名作者Walter Savitch编写,美国很多大学採用它为“面向对象程式设计(OOP)”的教材,是一本非常畅销的教材,其前5版在全球已经拥有数十万读者。作者结合自己多年的教学经验,根据教学大纲精心设计并编写了书中内容。
根据国内“C++面向对象程式设计”双语教学的需要,对原书进行了一定的改编,删去了C语言的内容,使之更适合国内OOP的教学大纲。
图书目录
Chapter 1 Introduction to C++
1.1 INTRODUCTION TO C++
Origins of the C++ Language
C++ and Object-Oriented Programming
A Sample C++ Program
PROGRAMMING TIP: Input and Output Syntax
Layout of a Simple C+~ Program
PITFALL: Putting a Space before the include File Name
Compiling and Running a C++ Program
PROGRAMMING TIP: Getting Your Program to Run
1.2 PROGRAM STYLE
Comments
Naming Constants
Chapter Summary
Programming Projects
chapter 2 C++ Basics
2.1 VARIABLES AND ASSIGNMENTS
Variables
Names: Identifiers
Variable Declarations
Assignment Statements
PTFALL: Uninitialized Variables
2.2 INPUT AND OUTPUT
Output Using cout
PROGRAMMING TIP: End Each Program with a \n or endl
Include Directives and Namespaces
Formatting for Numbers with a Decimal Point
Input Using cin
Designing Input and Output
PROGRAMMING TIP: Line Breaks in I/O
IV Problem Solving with C++ 6th Edition
2.3 DATA TYPES AND EXPRESSIONS
Simple Types
Introduction to the Class string
Type Compatibitities
Arithmetic Operators and Expressions
2.4 FLOW OF CONTROL
Boolean Expressions
Branching Mechanisms
Loop Mechanisms
Chapter Summary
Programming Projects
chapter 3 Functions
3.1 THE BASICS OF FUNCTIONS
Using Predefined Functions
Type Casting
Programmer-Defined Functions
Namespaces Revisited
Case Study: Buying Pizza
3.2 CALL-BY-REFERENCE PARAMETERS
A View of Call-by-Value
A First View of Call-by-Reference
Call-by-Reference in Detail
PROGRAMMING TIP: What Kind of Parameter to Use
3.3 OVERLOADING FUNCTION NAMES
Introduction to Overloading
PROGRAMMING EXAMPLE: Revised Pizza-Buying Program
3.4 PROCEDURAL ABSTRACTION
The Black Box Analogy
Case Study: Supermarket Pricing
3.5 TESTINGAND DEBUGGING FUNCTIONS
Stubs and Drivers
3.6 GENERAL DEBUGGING TECHNIQUES
Keep an Open Mind
Check Common Erros
Localize the Error
The assert Macro
Chapter Summary
Programming Projects
Chapter 4 Arrays and Pointers
Chapter 5 I/O Streams as an Introduction to Objects and Classes
Chapter 6 Strings and Vectors
Chapter 7 Defining Classes
Chapter 8 Friends,Overloaded Operators,Arrays in Classes
Chapter 9 Sepailation and Namespaces
Chapter 10 Inheritance
Chapter 11 Exception Handling
Chapter 12 Templates
Chapter 13 Standard Template Library
APPENDIX 1 C++Keywords
APPENDIX 2 Precedence of Operators
APPENDIX 3 Some Library Functions
APPENDIX 4 Inline Functions
APPENDIX 5 Overloading the Array Index Square Brackets
APPENDIX 6 The this Pointer
APPENDIX 7 Overloading Operators as Member Operators